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Dead space nicole
Dead space nicole












dead space nicole

However, there’s a section of the game that feels different from the rest of the events on the Sprawl and slows down the big action set-pieces for a while. This can often feel like the game is always one second away from another moment straight out of Fast and Furious. For new players, this might just be like any other level, but for returning players, the Ishimura is a recurring nightmare they can’t seem to escape.ĭead Space 2 Remembers Its Origins Dead Space 2 Chapter 10įor the most part, there is a larger focus on action in Dead Space 2, and this can cause a few of the areas to stand out less for their scary elements and more for the action that takes place in those spaces.Īnd Visceral is often able to jump from Isaac making his way through a Unitology church where logs are found that detail just how far the Marker fascination goes to Isaac using jets to fly through the air to reach a disconnected tram car at break-neck speeds. A risky move that could have felt cheap, but Visceral managed to create a balance and set the Ishimura in a way that makes it feel like the government wasn’t simply keeping a necromorph cage hanging in their docking bay for plot convenience. Visceral Games decided to make the player return to the USG Ishimura and face down the familiar sights and sounds that have haunted their nightmares since 2008. Chapter 10 relies heavily on players’ preconceived notions and memories of the first game in conjunction with the escalating mental strain Isaac is under to deliver the most chilling level in Dead Space 2. However, as scary as Dead Space 2 could be, there is one chapter in particular that stands out as the scariest, especially for people who are familiar with Isaac’s original confrontation with the necromorphs. On DS2 and DS3 apparently, a Marker actually emits waves that causes the necromorph infection.Dead Space 2 followed up one of the scariest games in the 7th console generation and delivered a lot in the horror department. In the following games they apparently retconned stuff, like, the Markers became the bad guys, and the Hive Mind was just a pawn controlled by the Brother Moons. The reason the Marker causes hallucinations is because it tries to make the person to put it back to where it belongs, that is, close to the infection's source aka the Hive Mind.Īll this I just wrote was about the DS1 lore (my understanding of it). They put a Marker on earth (the Black Marker) so the infection would not have a chance to spread here, thus allowing humans to exist. On my opinion, the aliens discovered the necromorph infection, knew it could be harmful to other lifeforms around the galaxy, and decided to create a device to stop it, known as a Marker. The Black Marker creators are unknown, but are assumed to be aliens. While the Marker was known for supressing necromorphism, it also contained 'code' to cause necromorphism contagion. Through testing, the Red Marker was found to supress the necromorph infection by emiting a wave that they called "dead space". The Red Marker was created by humans (by Soverign Colonies), by reverse engineering the Black Marker found on earth years back. The creature can control necromorphs through telepathy. When they took the Marker to USG Ishimura, that is, away from the Hive Mind, it woke up and started spreading its infection again. Why?įrom what I understand, the Hive Mind is the bad boy of the whole necromorph thing, and the Red Marker in AEGIS VII is the device that stops it, or at least puts the creature to sleep.

dead space nicole

But clearly it is trying very hard to get to Aegis VII, by manipulating Kyne and Isaac. The marker has a veritable army on the Ishimura. If the marker's goal is to spread, it should remain on the Ishimura, where it is most likely that more vessels arrive to investigate, and where the marker has a shot at getting to a place with more organism (e.g.

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Only after Isaac somehow breaks free from the marker's influence on the surface (partly due to Kendra Daniels influence, the only one who appears unaffected by the marker), can he destroy the marker. However, both Terrence Kyne and Isaac Clarke are under substantial influence by the marker, and both are convinced and assisted by the marker's hallucinations (Amelia Kyne and Nicole Brennan, respectively) to return it to the planet. This is where (Altman's) Red Marker was originally found by the mining ship. During the events of the first Dead Space game, the Red Marker is transported from the cargo deck of the USG Ishimura to the planet below: Aegis VII.














Dead space nicole